using UnityEngine;

namespace Kayac
{
	public class VertexPosition
	{
		private Vector3 value;

		private Vertex firstVertex;

		public Vector3 Value => default(Vector3);

		public Vertex FirstVertex => null;

		public VertexPosition(Vector3 value)
		{
		}

		public void Add(Vector3 delta)
		{
		}

		public void SetFirstVertex(Vertex firstVertex)
		{
		}

		public bool Validate()
		{
			return false;
		}
	}
}
